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Since the very beginning the Pokémon series has depended on a frail Rock-Paper-Scissors-way residue to its Pokémon battles. Blazon effectiveness is a key function of building an constructive team in Pokémon GO or Pokémon Vivid Diamond and Shining Pearl, or Pokémon Sword and Shield — or any of the other Pokémon games. One time you know the bones strengths and weaknesses of the different types, you'll easily triumph against any Pokémon type y'all come up across in battle.

Every Pokémon belongs to at to the lowest degree one Type and will be strong (super effective) or weak (not very effective) against other types. Some are pretty obvious - it'south no surprise that Water-type Pokémon will be strong against Burn types, merely new players coming to Brilliant Diamond and Shining Pearl (or Pokémon Sword and Shield and the Galar Pokédex) may have problem committing the strengths and weaknesses of the 18 master types to memory. Therefore, we've produced the following Pokémon type chart to assistance you quickly suss out what's what when it comes to Pokémon battles.

In this guide, we'll assistance you understand how Pokémon types relate to each other, how the mobile game calculates attack strength and key ways in which this differs from the console game series.


Pokémon Blazon Effectiveness and Weakness Chart

Our blazon nautical chart presents the xviii Pokémon types in attack and defense force scenarios. To employ it, simply find your Pokémon's blazon to see what its attacks are strong and weak against, and what information technology is resistant and vulnerable to when defending. This chart is designed for employ with Pokémon Go, simply the full general strength/weakness information holds true for most every Pokémon game.

  • Types bolded in square brackets ("[Type]") are subject to a further cut in effectiveness – in the mainline games these are outright immunities
  • If a type is not listed, harm is neutral (1x)
  • The force of an attack is increased if the set on type is strong confronting both types of a dual type Pokémon
  • Type resistance and vulnerability effectively cancel each other out on dual blazon Pokémon (resulting in a neutral attack)
Assail Attack Defence Defence force
Super Effective Against Not Very Effective Against (or IMMUNE TO*) Resistant To (or IMMUNE TO*) Vulnerable To

Effect →

Type


Deal i.6x harm

(ii.56x if two types)

Deal 0.625x [0.39x] damage

Take 0.625x [0.39x] damage

Have ane.6x damage

Grass

Basis, Rock, Water

Problems, Dragon, Fire, Flying, Grass, Poison, Steel

Electric, Grass, Basis, H2o

Issues, Fire, Flying, Ice, Poison

Fire

Bug, Grass, Water ice, Steel

Dragon, Fire, Rock, H2o

Bug, Burn, Grass, Ice, Steel

Footing, Rock, Water

H2o

Fire, Ground, Rock

Dragon, Grass, Water

Burn, Ice, Steel, Water

Electrical, Grass

Normal

[GHOST], Rock, Steel

[GHOST]

Fighting

Problems

Dark, Grass, Psychic

Fairy, Burn, Flying, Fighting, Ghost, Poison, Steel

Fighting, Grass, Basis

Burn, Flight, Rock

Poison

Fairy, Grass

Ghost, Ground, Poison, Rock, [STEEL]

Fairy, Fighting, Grass, Poison

Ground, Psychic

Flying

Bug, Fighting, Grass

Electrical, Rock, Steel

Issues, Fighting, Grass, [GROUND]

Electrical, Water ice, Rock

Electric

Flight, H2o

Dragon, Electrical, Grass, [GROUND]

Electric, Flying, Steel

Basis

Footing

Electric, Fire, Poisonous substance, Stone, Steel

Bug, [FLYING], Grass

[ELECTRIC], Toxicant, Rock

Grass, Ice, Water

Rock

Bug, Burn, Flying, Ice

Fighting, Ground, Steel

Fire, Flying, Normal, Poisonous substance

Fighting, Grass, Ground, Steel, H2o

Ice

Dragon, Flying, Ground, Grass

Fire, Ice, Steel, Water

Ice

Fire, Fighting, Rock, Steel

Steel

Fairy, Water ice, Stone

Electrical, Fire, Steel, Water

Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, [POISON], Psychic, Rock, Steel

Fighting, Burn down, Ground

Fighting

Dark, Water ice, Normal, Rock, Steel

Bug, Fairy, Flying, [GHOST], Poison, Psychic

Bug, Dark, Stone

Fairy, Flying, Psychic

Dark

Ghost, Psychic

Dark, Fairy, Fighting

Nighttime, Ghost, [PSYCHIC]

Bug, Fairy, Fighting

Ghost

Ghost, Psychic

Nighttime, [NORMAL]

Bug, [FIGHTING], [NORMAL], Poison

Dark, Ghost

Psychic

Fighting, Poison

[DARK], Psychic, Steel

Fighting, Psychic

Bug, Dark, Ghost

Dragon

Dragon

[FAIRY], Steel

Electric, Burn, Grass, Water

Dragon, Fairy, Water ice

Fairy

Dark, Dragon, Fighting

Fire, Poisonous substance, Steel

Bug, Nighttime, [DRAGON], Fighting

Poisonous substance, Steel

Note that assault and defence type relationships are non identical – e.1000. types may exist resistant to types when defending that they are non super effective against when attacking.

Call up, things go fifty-fifty more interesting when Pokémon of dual types crop up and you take to factor in additional strengths and weaknesses.

Types

Pokémon Get Type Chart: How To Think Pokémon types

For anyone who has invested years (or quite perchance decades) of play into this serial, the type system becomes second nature. While in time your memory too will retain most of, if not the total set of relationships (probably in space previously reserved for less of import things such as the periodic table of elements, or right performance of a scientific calculator) it is worth learning the logical relationships that do exist.

The archetype instance taught at the beginning of every Pokémon game is that fire is super effective against grass, which is in turn super effective confronting water, which is in turn super effective confronting burn down. This is piece of cake plenty to follow – fire burns grass, grass thrives with water, water puts out burn down – but finding like relationships in the other 18 types is will help yous remember the organisation.

Here are some other ideas to get you started:

  • Rock's effectiveness confronting flying is reminiscent of the phrase "kill two birds with i rock"
  • Similarly, psychic is effective confronting fighting because "brains are better than brawn" – but psychic is vulnerable to dark and ghost because the mind cannot cope with the unknown and supernatural
  • Basis types are immune to electrical attacks because being grounded is an important principle in electrical circuits – but ground can exist swept abroad be water, cracked by ice and exploited by grass.

How does Pokémon Become type effectiveness differ to other Pokémon games?

Good news - our blazon chart above works for mainline Pokémon games as well, with each type sharing the same effectiveness and resistances. There are, however, subtle changes fabricated to the amount of damage involved in each group, and type differences in earlier games that need to be taken into account:

No concept of immunities/no upshot

Every assail in Pokémon Become amercement an opposing monster – in the mainline games, a small number of blazon matchups actually result in no damage i.e. immunity, usually with the bulletin "X has no effect". These matchups are:

  • Normal and Fighting allowed to Ghost
  • Flight allowed to Ground
  • Basis immune to Electric
  • Steel immune to Poisonous substance
  • Dark immune to Psychic
  • Ghost immune to Normal and Fighting
  • Fairy immune to Dragon

These special cases still exist in Pokémon Become, notwithstanding, they exercise effectually a third normal damage [0.39x] rather than doing no damage at all. In our type chart, these type 'immunities' are bolded and placed in square brackets. Call up - in the mainline games like Pokémon Sword and Shield, these attacks volition accept no issue whatsoever!

Different multipliers explained

Pokémon Go operates with similar principles to the mainline games, nevertheless blazon advantages and disadvantages are mostly toned down (making things less punishing for newcomers who are yet to get down the complexities of the system).

Pokémon Become Harm Multiplier

Mainline Pokémon Damage Multiplier

Stiff against
('Super effective')

ane.6x

2x

Weak against
('Not very effective')

0.625x

0.5x

"Amnesty"
([Type] above)

0.39x

0x

Ii type vulnerability

two.56x

4x

Historical changes to Pokémon types in mainline Pokémon games

When using the type chart for older (Gameboy, GBA, DS) mainline Pokémon games deport in listen that the following changes were made to the type arrangement. These changes practical to all subsequent games, including remake titles (i.due east. Pokémon Let's Go Pikachu and Eevee use the Pokémon 10 and Y rules)

Generation six (Pokémon X and Y)

  • Fairy type added (Fairy typing was added to legacy Pokémon such equally Jigglypuff, Marill and Cottonee)
  • Ghost and Night-type moves made neutral against Steel (formerly 'not very effective')

Generation 2 (Pokémon Gold, Silver and Crystal)

  • Dark and Steel types added (Steel typing was added to Magnemite going frontwards)
  • Bug-type moves made ineffective against Poisonous substance (formerly super-effective)
  • Poison-type moves made neutral against Bug (formerly super-constructive)
  • Ice types made non very effective against Fire (formerly neutral)
  • A programming problems that made the Ghost-blazon move 'Lick' ineffective against Psychic Pokémon was fixed (should take been super-effective)

With the addition of new types over the years, the Pokémon type organisation has got a fiddling more complicated than Rock-Paper-Scissors, but one time you've committed the in a higher place to memory (or - shh - only left this folio open up on your phone as you play), you'll have no trouble finding the correct Pokémon for the right job.

If y'all're eager for a total list of the 400 Pokémon available in the Galar Pokédex, check out our snazzy Galar Pokédex database tool. You can also find out more than about the three Pokémon Sword and Shield starters and their evolutions, chase out Easter Eggs in Pokémon Sword and Shield, and discover out how to find and evolve Galar region Pokémon from Sirfetch'd to Frosmoth, Alcremie and many more than.